![]() ![]() When it comes to mocap, we’ve been making use of Inflexion’s kitchen area, with Arta donning the mocap suit to capture some of the movements of our NPCs, enemies, and creatures. ![]() We like to keep things simple here at the studio. Zach has recently been working on some new structures and architecture, including this airship hanger and this imposing monument. We’re constantly expanding the different POIs (points of interest) that players may stumble upon when exploring the Fae Realms. “As a storm comes in, you'll see cloud lightning off on the horizon, but as the storm approaches you'll start to see cloud-to-cloud discharges, and then when the storm gets really bad, you might even see the bolts hit the ground." To make up for that, the bolts are incredibly bright- they'll light up the terrain around you in a storm. "Lightning is huge, but incredibly quick- on average, most strikes last less than a quarter of a second. "We wanted Nightingale's weather effects to feel as realistic as possible, so I spent a week studying slow-motion videos of lightning storms to make sure I got the branching just right," Todd said. Todd has been working on thunderstorms that will bring a bit of shock and awe to the various realms. In this edition of Inflexion Reflections, we’ll take a look at what a few members of the team have been working on, and share some work-in-progress images and footage of the game. But as we get closer to our Early Access launch next year, we thought it was about time that we started sharing a little bit more about what’s going on here behind the scenes. Nightingale development continues to keep everyone here at Inflexion Games busy. You will not need to reapply for future tests. We’re planning more playtests leading up to launch, so please keep an eye out for future communications. What if I don’t get selected for these tests? As these tests do not represent the final Nightingale experience, there will be a strict NDA in place. There will be several factors including but not limited to: when you signed up for the newsletter, your survey answers, your system specs, game genre preferences, and community involvement.Ĭan I stream/take screenshots/make content about the playtest, or discuss it online? ![]() How will you be selecting who gets into tests? We will be starting with a small number of people and expanding over time. How many people will be selected to test? If you’re successfully chosen to participate we will send you date and timing details. We’re coming up to our first planned playtest. You can still sign up on our website [Keep an eye on your inbox and make sure our emails aren’t going to spam (you may want to add to your whitelist). We’ll be sending out a survey via email to those who signed up for the newsletter. Please read the details below for more information. Future tests will expand the gameplay and player numbers. Participants will gain access to an early, in-development experience to test specific aspects of gameplay, rather than the entire game. Sign-ups will remain open throughout the testing period.Ĭlosed Alpha is our first phase of testing. Everyone who has signed up for our newsletter on our website [will receive an email containing the survey. Over the next few days we'll be sending out a survey, which you’ll need to complete for a chance to participate. ![]() Today we have an update about Closed Alpha playtesting. ![]()
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